Just a bunch of BIM Stuff.. And likely some other stuff that was stuck to the BIM Stuff when the BIM Stuff was thrown in here.

Thursday, April 1, 2010

Split Face & Paint Tools

See below for some of my notes from a recent training session I held regarding using Split face in combination with the Paint tool. I have found these tools to be very handy once you learn the rules of engagement.
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Split Face and Paint Tools are available from the edit face section on the Modify tab. The Split face tool enables you to separate a region of a model elements face. While the Paint tool enables material overrides to be applied to a model element face or split region.

Best practice is to use these tools as embellishments to model elements. When possible, the family type should be modified to use the correct material. The Split Face and Paint tools may be used when it is not logical workflow to create additional types.

Examples:
• Applying a different paint color for an interior rendering.
• Changes in floor pattern. Instead of creating two floors for carpeted and tiled areas you can define each area as a split face with different materials applied to them.
• To show hip/ridge flashing for a roof.
• In the preliminary design phase, you can also experiment by painting materials on different areas.

Split Face Tool:
1. Launching the Split Face tool and selecting a face will enter you into sketch mode on that face and allow you to sketch linework to define the split faces.
2. When you are finished completing a valid sketh simply click “Finish Split Face”.

3. A split face needs to completely divide the face or define a closed loop on the face (general rule: the sketch must create 2 separate regions). If the sketch is not valid, Revit will yield various frustrating warnings that cannot be ignored.


Paint Tool:
1. The Paint tool will apply an override on model elements. This will allow you to override the material on a model element's face.
2. It does not change the structure or finish components of the element, it only overrides the surface.
3. When you launch the Paint tool, you select the material to apply in the Selector pull down, and then you select the face on a model element to apply it to.

4. The face will highlight before selecting. You can apply it to walls, roofs, masses, families, and floors.
5. You cannot apply the Paint tool to instances of a family but you can use it within the family editor.
6. You can reset the face to the default material by setting the type of material to By Category in the Type Selector.

Note: The Paint and Split Face tools are not active in perspective views.

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